409 Acquisitions
3.47%
28.8 Days
The Atomix Network was funded over nearly a decade with resources that came directly from my personal income. This limited our ability to iterate fast and cater directly to a changing market significantly.
Because funding was limited to begin with, our team focused on developing the experience over time with a delayed effort to secure funding for marketing and partnerships pushed to the end of product delivery. While the product ended up serving extremely dedicated players, the effort needed to be brought to a halt due to personal financial obligations and goal alignment. The project was ultimately shut down in May 2024.
A massive developmental period
Team Leader: Chris Galetta
Development Team: Atomix Network Developers
Change Log (as of 5/01/2021) Hundreds of changes and improvements have been made in the last years, so for that reason, this will be a major dump of the most notable features/tweaks. Future change logs will be much more organized! Rank ups (and prestiges) converted to Infinite Levels levels system Progression path rebalanced for smoother experience "$ Money" removed from the game Tokens are now the main currency alongside Atoms "Crystals" currency removed from the game LuckyBlocks added (higher tiers can be unlocked in the Tokenshop) Item Levels added to the game (higher item levels give more enchant slots + access to better enchantments) Waypoints added to the game (players can now set up waypoint links to speed up travel to main POI's in the Temple World) Powerups added to the game (replaced "Nether Star Enchants") 2 Mining powerups, 5 Cosmic Powerups, 4 Ethereal Powerups, 5 Void Powerups Milestones added to the game (blocks broken, level milestones, mobs killed) Upgrade/Downgrade menu revamped (works along with your Level as well as the levels of your items) Repair All menu created Disenchant All menu created /mine command added to teleport you to your best mine Right click to open upgrade menu for pickaxe added Autosell optimized to handle MASSIVE explosions Fortune cap increases added to Tokenshop Multi cap increases added to Tokenshop "Mastery Mines" added to Tokenshop that can be purchased after reaching level 1000 God Apple cooldown added Item EXP Multipliers added (for Item Levels) Crate rewards revamped Dozens of UI's updated with custom textures Custom textures added for Zombies, Husks, Skeletons, Strays Powerup bar added (drop a weapon to open the powerup bar) Tier Requirements rebalanced Tier menus optimized and condensed Level Milestone Menu added Explosive enchants rewritten and optimized (9 currently in the game!) PvP Tournament plugin added (1v1, 2v2, 3v3, 4v4 brackets) Updated to 1.18.2+ Temple World map updated Void Maps updated Boss fight plugin added (1v1 lobby system to fight bosses) Temple World loot edited Void loot chests added to the Void Temple Guardians no longer follow you out of the Temple region Custom UI icons added to resource pack Luck, Token Magnet, Atom Magnet rewritten Particles added to powerups Intros added to (first join, temple world entry, prison mine entry) Web leaderboards added to website Leaderboard plugin updated to show players in your proximity Spawn map rebuilt Short tutorials added for all major features of the game Ranks rebalanced Sacred Void Items added Netherite gear added! Void mob strength rebalanced Void mob token drops rebalanced /challenges system added to the game 8 custom mobs added to the game Void system revamped (kill mobs, then defeat area boss to unlock new gear, powerups, and access to next area) **Well, that was a summary of our work in the last 2 years! Be prepared for a totally revamped, smoother and more intuitive experience on... Atomix Network
Change Log (as of 06/26/2023) We have identified a number of bugs and needed tweaks, and are working on fixing each one of them! Here are some changes made since our release on Saturday. Buffed the "Level" kits found in the monthly crates (kit items now have protection, sharpness, power, and fortune, where as previously they had no enchants) Buffed the item EXP rates on pickaxes (was 2.5 blocks for 1 exp, is now 2 blocks for one exp) Decreased the time-to-teleport for Drop Miner from 5 seconds to 0 seconds for instant teleportation Decreased price of Drop Miner by more than 70% Decreased prices for item-exp multipliers found in the tokenshop by 50% Increased update rate for Item EXP on lore of item Prevented Envoys from spawning outside of the map Disabled Enderpearls (will reenable once we patch the wall glitching) Disabled Intro Tutorials (will be switching to a voluntary system rather than a forced system) Enabled players to pick a group to fight for (which was previously locked behind completing the intro quest) Changed Duel reward from God Apple to Golden Apple Updated Leaderboards to fix the holograms from not updating properly Setup denied regions/worlds for some powerups Fixed Void Area 1 map from trapping you in an inescapable position (which left you to face the wrath of endless zombies) We have a number of other bugs that were identified, so be on the look out for those fixes soon. We also have a few other improvements in the pipeline (specifically Tier rewards and progress multipliers), so be on the look out for that too! Thank you for reporting these bugs and sharing your feedback! Because of YOU, we get to make this server even better!
Change Log (as of 06/27/2023), Today brought about a few minor changes, along with an update to the Tier rewards (to make the grind more rewarding)! Added a Discord Tip into the announcements, Added barriers to the Temple World Mountains to Area 1 (will do Area 2 next), Buffed Group Tier Rewards for Cosmic/Ethereal (now you earn 7M Atoms and 3.5M Tokens across the 7 Tiers currently available), Changed the AFK Kick Command to be silent (rather than broadcast to the entire server), Fixed crafted Token Chunks not being accepted by the ShopKeepers, We have a ton of bug fixes ready to be tested tomorrow! We will update the server with these changes ASAP to restore functionality and order to some of the features that needed a little extra love and care. Thank you for your continued support! We look forward to growing this server into something you will cherish in memory for the rest of your lives Atomix Network
Change Log (as of 06/28/2023) As promised, we have pushed a number of fixes to restore features in the game. Of the most notable, Ender Pearls are enabled once again, Sentimental and Soul Bound will save your items if you die to a boss, and "ALL" Item EXP Multipliers now work again for ALL items that can be leveled up (Pickaxes, Swords, Bows, Armor). Added a log to try and track down the source of the incorrect /blocks view counts (pickaxe/counter disharmony) Added a message to announcements that reminds you to save your item levels multiplier using /itemlevels savemulti Adjusted submit message in /tiers menu to make the functionality stand out more Changed EXP conversion to Atoms to be 10 Atoms per 1 EXP level Fixed Item Level Multipliers so that the ALL type gives EXP to all items when active Fixed a boss fight glitch where if you die, you get stuck on a respawn UI screen Fixed an error that would pop up when upgrading powerups Fixed donor menus to display "Rank" kits rather than "Monthly" kits, since rank kits have a shorter cooldown than 1 month Implemented a solution to make bosses more accurate when throwing their attacks Prevented Ender Pearl glitching with some special dev magic Prevented Item Dropping in 1v1 Tournament Arenas Forced Adventure mode in 1v1 Tournament Arenas Prevented Soul Bound and Sentimental enchanted items from being lost in a boss fight Remedied a scoreboard glitch that can cause you to get a blank scoreboard Updated the Tier Unlocks menu to show you the new tier rewards you earn for tiering up in the Temple World We've been notified of several other bugs, and are working to fix those now! Thank you for being part of this journey! We look forward to packing out the server with players so you can have plenty of fun with friends, and epic new memories to carry with you for years to come. Atomix Network
Change Log (as of 06/30/2023) A few more bug fixes and changes for today, with most being purely administrative. Added the ability to check another player's playtime Added Barriers around the Overlord Mine (thank you team Ratatouille) Added Barriers around Voidwalker Mine (thanks again escape artists) Added automatic announcements for xTournament for when the top three winners are chosen Disabled the AFK kicker Decreased Mine Beam's duration by 50% (step one in a journey to balance) Fixed reset %'s for Tier Mastery Mines and Level 1 mine Fixed EXP enchant from it failing to work after opening up a menu Prevented players from interacting with Beacons in the 1v1 Arenas Restricted breaking blocks to active mines only Updated xTournament to activate a beacon in an arena with a fight occuring inside of it Our team is working to make sure this server is stable and ready for a larger playerbase. Thanks to those of you who are playing, offering feedback, and finding bugs, we are making this server smoother and more secure! Kudos to you all! Atomix Network
Change Log (as of 07/01/2023) Some major changes were made today that have enough power to sway the progression path of the game. Please take a look to see what edits we have made! Adjusted level up curve and rewards beyond level 1500 Added /templemines command to show the value of each temple mine Added an announcement suggesting players stack their multipliers Buffed Temple Mines Edited Temple Mine scoreboards (will likely remove these entirely) Edited Tokenshop Multiplier Cap Unlocks (you now have to unlock 10x in the token shop so that the game length doesn't get reduced by 90% at very early stages of the game) Fixed items not selling in Temple Chi Mine Fixed the Corruption powerup not actually requiring you to have the powerup unlocked to use it These changes stand to add new balance into the game to offer our players more challenges, without capping out their true ability to pick up major momentum. Over the next few weeks, changes like these may continue to come so that once we have a larger playerbase, the server is a smoother experience overall (and not something you can "beat" in a few days of play). We thank you all for offering your feedback as to how we can make the experience better for everyone! Atomix Network
Change Log (as of 07/05/2023) Item Level Multipliers now only tick down when you are in an appropriate region/world (for example, they won't tick down if you are in spawn, but they will if you are in a mine) Lowered Progress Multi Cap Unlocks from 13.5M Tokens to about 11M Tokens total Patched Atoms dupe with the /disenchant menu Patched Item Levels Multiplier from saving with someone else's name on it Prevented infinite particles from enabling powerups Prevented Item Levels Multiplier from storing extra decimal points (x.00000001) We will continue to patch bugs and add needed features in the coming days! We are on the hunt for a good content creator to partner with so we can increase player flow to the server (since only about 100 players have joined total since our launch on the 24th. We're super excited to host more players so that you can have a more social and enjoyable (or competitive) experience! Atomix Network
Change Log (as of 07/07/2023) Small list of changes as we work to fix more bugs and build relationships with content creators to greatly increase our exposure! Adjusted Mob Damage down for both Void Mobs and Temple Mobs Corrected Unleash and Corruption descriptions Corrected Bane of Arthropods and Smite descriptions Fixed combat timer message displaying a color code Patched some barrier locations (we're sure there will be a few more 😅 ) Leaderboard rewards coming soon! We're going to explore how we can implement some quests into the Tier requirements to spice things up a bit too. Thank you for keeping up to date with the server! We hope to find a great way to expand our community and share the game with tons more players so you have more people to play with :) Atomix Network
Change Log (as of 07/14/2023) Ranks have received a considerable buff in Token rewards to make them more appealing to purchase, while not making them heavily P2W. Monthly Crate added back to the store Rank preview menus have been adjusted with new token rewards Store has been updated to reflect these new rewards We're currently working on building partnerships with popular YouTubers to run a massive event in the Temple World. We hope that this event can generate a significant amount of hype around the server and what we have to offer to you all and the Minecraft community. Thank you for continuing to play, report bugs, and give feedback! Changes effective July 14, 2023 7:30 PM Atomix Network
Change Log (as of 07/17/2023) A load of updates that have been pending on the backend have been put into play in today's update. We're nearing a completion of feature additions before we expand our search for content creators to help get the server the publicity it needs! We love that those of you who play are quick to offer your feedback on the server so that we can make this server the very best it can be. Here's to that! Added Void Hogs and Rotten Void Hogs into the game to replace Void Spiders and Void Crawlers (shout out Kathrin with the awesome skin designs ^.^) Added a cute little NPC to spawn... go check it out ;) Added Proximity Chat! (keep an eye on 🔧┋settings for how to enable it) Added /templemines menu to show the value of each temple mine Edited /leaderboards menu to show the rewards for the top players in a handful of categories Fixed mob kills stat on https://www.atomixnetwork.net/leaderboards Fixed an exploit with item level multipliers (thank you for reporting it!) Implemented leaderboard rewards Made the notorious "intro" tutorials voluntary, and a bit more fool proof Removed the Temple Mine scoreboard as it provided no real useful information Set up Tournament announcements for 2v2s, 3v3s, and 4v4s Updated Void Conqueror menus to account for new "Void Hogs" and "Rotten Void Hogs" Updated /tutorials menus to be more clear and specific We greatly appreciate your support in this foundational stage of the server. We have SO MANY updates planned for you all, we just need the support to get there <3 Please do open a ticket in 🤖┋commands by doing -new and saying "survey" to provide your feedback on the server! All participants will be entered into a drawing for an epic reward! Atomix Network
Change Log (as of 07/18/2023) Quick fix implemented today after a few bugs popped up, along with a slight balancing change. Fixed the Leaderboard Hub menu as it had a few incorrect values Nerfed LuckyBlock Progress Multiplier Time values (we were giving away way too much multiplier time in luckyblocks) Thank you again for your support! We look forward to bringing you memories that will last a lifetime :) Atomix Network
Change Log (as of 07/20/2023) A few minor changes that are more adminstrative than anything, though some have some practicality for you guys to enjoy! Added /disenchanter command to the corresponding help menu item Added the corresponding values to the top ranking players in the Leaderboard Hub menu Added permissions to Atomsmasher/Exoknight/Voidwalker for explosive enchantment (since if you buy rank upgrades, Explosive would be rendered useless until level 35) Prevented the eating of Tier Requirement items Prevented naturally spawned chests from spawning loot with insane enchantments Prevented the leaveing of the Void map for those who find escape routes Removed the blocked entry to the temple world (how did no one say anything about this xD) Updated the lucky block messages to correspond properly with the new progress multiplier values Updated the donor rank preview images in spawn to reflect new token rewards We have an awesome update coming to Tiers that should make leveling up a bit more exciting and less mundane - think weapon camo challenges from Call of Duty, except for powerups ;) Thank you for your feedback and support as we work to make this server the greatest there it can ever be! Atomix Network
Change Log (as of 07/22/2023) Today brought about some quality of life updates that can make the experience on the server a bit more smooth and enjoyable! Added bossbars to show progress of "Daily Quests" like Block Breaker and Mob Kills Added brand new interactive maps that can be found at spawn, the Void, and the Temple World that allow you to click a location to travel Added some spectacular Vote Milestone rewards for those of you who have been championing the votes (thank you so much!) Changed the "Server Basics" display to "How to Play" to try and make it a bit more obvious Implemented timed-resets for all mines (set to 15 minutes currently, will adjust as needed) We look forward to making future improvements like these to make the in game experience smoother, more intuitive, and overall more enjoyable. Thank you for being with us to this point! Atomix Network
Change Log (as of 08/01/2023) Several QOL updates have been made that should make some parts of the in-game experience slightly less daunting. We have a ton of things in the pipeline that should greatly improve the overall experience in general! Added BlameKath tag Added Rock Elemental Added temporary command to check leader rewards time /xleaderrewards timers Changed Flesh Eater skin to have the same skin as Temple Zombies Fixed Boss Bars for Daily Quests from getting stuck for 1 hour Fixed health regeneration in Temple Mines Fixed LeaderRewards sending a bunch of times Fixed Tokenshop Announcement sending strange characters Optimized and Reorganized Help Menu Patched an ender pearl glitch at /warp 1v1 (thanks Frost!) Prevented the opening of just-for-show chests in the Void and the Temple World Updated MOTD Updated Tab to show awesome new art! Updated Hologram at spawn to show new art We're working hard behind the scenes to fix a bunch of bugs, and improve the experience in the Temple World so that our promotional event garners up a solid community to entertain going forward. Keep an eye on 🎬┋media-and-more and these change logs so that you don't miss a thing! Atomix Network
Change Log (as of 10/03/2023) After 2 months of silence, we've brought forward a bulk of changes meant to optimize the experience on the server, and prepare you for the next big update! Added new challenges for Tiers that involve the powerups and enchants you unlock as you tier up Added a command for checking when the Leader Rewards are set to pay off: /xleaderrewards timers Added knockback prevention for all boss mobs Added new framework from custom enchantments (crazy ideas can now be created faster) Extended loot protection for loot dropped by mobs Fixed the looting enchant effect for mob drops Fixed a bug with Flicker powerup Fixed /blocks view count from getting reset and not saving properly Fixed dissonance of blocks broken counts and pickaxe blocks broken counter Fixed loot chests from wiping contents after opening it and not taking everything from the chest Fixed Temple Guardians not dropping targeting when an Ethereal player goes into Vanish using the Vanish powerup Fixed Wretched Pest mob targeting issues Fixed Flicker mob targeting issues Fixed extremely flawed targeting for "Crystal Blast" attacks Increased Max Prison Level Lowered health of Resource Golems Prevented friendly fire in the Temple Mines Prevented Flicker Powerup from targeting players in the Void Prevented Unleash powerup from targeting players in the Void Prevented Wretched Pest Powerup from targeting players in the Void Removed administrative notification when a player completes a tier requirement Revamped and Optimized Scoreboard handling Updated win messages for Tournaments We're gearing up the server for a massive experience augmentation to the Temple World. Prepare to claim more land, build your own fortresses, and generate vast riches by defending your fort! This will all be in part for the partnerships we are working on behind the scenes to increase the exposure of the server, and generate a larger ecosystem of players for you to battle with. As always, thank you for your support! We look forward to providing you with an unrivaled server experience that will last for years to come 💪🏼 Atomix Network
Change Log (as of 02/09/2024) Another long stretch of development has yielded a number of behind the scenes updates and improvements to build upon the experience we're offering here on Atomix. Launch is only a week away, and we're ready to provide you with an epic new season! Added an entire Wiki - see https://www.atomixnetwork.net/wiki Added click-through /help menus to make 80% of commands entirely accessible via buttons (Thanks Ironfire_!) Added a land claiming system to the temple world to test the waters for the next Temple World experience Added a new message for when players don't have access to use the /tiers menu Added new flag models used for the land claiming system Added help buttons and tutorial buttons to all relevant menus Added a new waypoints tutorial and tutorial region Added an interactive prison tutorial Added rewards for finishing each interactive tutorial Added a /shop menu for generalized access to the Token Shop and Atom Shop Added rank heads into the /ranks menu Added an acknowledgement of personal multiplier cap limit into the Tokenshop and /multi Added new custom crate models (much cooler than ender chests) Added particles to crates Added custom powerup icons to all powerups Added placeholders that show when the next drawing for leaderboard rewards is Added overall group stats to the /tiertop menus that display even if a player is not in a group Adjusted spectation boxes in the Temple World, the Void, and the Mine World Changed the /itemlevelsinfo command to /enchantslots Disabled the /items + /shopitems command (shouldn't have been enabled in the first place) Disabled the /crates command Fixed the Void Croc's skull from disjoining when turning its head Fixed an invincibility bug Fixed a few cosmetic things in the upgrade menu Fixed Wretched Pest mobs unable to target custom model mobs Fixed mobs from targeting players even while they are in a vanished state Fixed the activator of flicker being unable to damage hostile mobs that may spawn from the flicker event Fixed handling for leaving/joining/quitting interactive tutorials Fixed players getting stuck in the tutorial chat channel after tutorials Prevented Temple Zombie Essence from making for a nice snack Prevented access to certain menus while the interactive tutorials are active Removed player heads from leaderboard menus to speed up menu load times Switched Legendary Artifacts and Epic Artifacts colors (true OG fortnite players know that Legendary used to be Purple, just saying...) Switched Tier Requirement quests to only require kills on entities (not players, which would be way more difficult) Updated Global Multipliers in Crates to reflect new 1x limit Updated Leader Rewards to account for and reward players that tied in a top 3 position Updated Void Wraith and Void Croc hitboxes Updated our Anti Cheat software Updated the update method used by our leaderboards system to give more real-time stats Updated Void Wraith texture Updated our /leaderboards menus to display more accurate stats and more organized rewards Updated our /leaderboards to show daily, weekly, and monthly top competitors Updated tutorial area (added a portal at spawn, adjusted holograms and NPC's We're really excited for our upcoming seasons now that the server is full of content that provides over 60+ hours of gameplay. We look forward to seeing you enjoy the experiences you come across on the server, and hope to create an epic competitive landscape that brings thrills and adrenaline rushes to a new absolute pinnacle for Minecraft PvP! Atomix Network
Change Log (as of 02/09/2024) Part 2! Forgot to mention a few things! Added /discord command to give link to discord Added /wiki command to give link to wiki Added /void command to show void conqueror progress much quicker Updated Temple World Map with brand new builds Atomix Network
Change Log (as of 02/13/2024) As a result of our beta tests, we were able to identify a multitude of bugs to be fixed and optimizations to be made to make for an all around better server experience. added an /endtutorial command to the interactive tutorials added back buttons to the challenge menus added a reminder for players that sends when they are in an interactive tutorial added a disclaimer for the worlds that /fly doesn't work in to the tokenshop menu added a /minewarps command added [item] for chat so you can show the item in your hand changed envoy colors to match server theme changed tokenshop name for food, potions, and more changed tokenshop command category from a compass to a command block changed the green pane to an anvil in the repair menu disabled timed-rewards from being sent while in an interactive tutorial enabled the ability to view powerups from the NPC's at the temple world tutorial spawn fixed many bugs within the interactive tutorials fixed the rewards not being sent for completing the interactive tutorials prevented a mine teleport from occuring the prison tutorial removed /sellall from the game - it has no use removed a rogue floating glow lichen in the temple world restored invincibility at the parkour warp updated colors of many messages to match server theme updated the void area unlock menu to give a bit more information regarding the objectives updated the announcement for /voidtravel Looking forward to our launch on February 16th, 2024! Atomix Network
Change Log (as of 02/25/2024) Thanks to the players, we've been able to identify and patch a number of bugs that needed handling! Among these bug fixes are some basic QOL improvements that make the game a bit more intuitive and easy to understand. added proc %'s to the explosive enchant items in the upgrade menu added more info to the tokenshop unlocks menu explaining what each unlock category is for added a blurb to breifly explain what fortune does (gives more progress) added an announcement pointing at the /leaderboard command added corresponding colors to crate key displays in the donor preview menus added a new monthly crate model to /warp crates added a notification message for when a player wins a leaderboard reward buffed void boss loot slightly (about a 10% increase in rewards) converted Weight, Blindside, and Droptop into powerups (and removed their functioning as enchants) flagged gamemode to adventure in the 1v1 arenas fixed a few void chests not giving loot fixed monthly crate announcing rewards to all players in chat fixed an "unable to interact with that here" message when shooting void bosses fixed powerups being wiped without a 100% refund when starting the temple world tutorial fixed one of the temple mines from spawning lucky blocks literally everywhere outside of the mine fixed temple chi portal not sending player to the temple mine once claimed fixed typo in Mine Warps menu fixed tags not functioning fixed leaderboard rewards not being given (it had to do with the timing of when the winners were drawn) fixed pre-tutorial inventories not being restored increased menu size of daily challenges menu's (and added a back button) increased pickaxe slot unlocks to +1 enchant slot per pickaxe level (see /enchantslots) matched internal data of void shards/void drops so they can stack (haven't figured out why separating them creates issues on relog) made all tokenchunks/atomic brews tradable with both the shopkeepers in the Void and the Temple World prevented players from leaving the valley once crossing the hedges in the temple world tutorial prevented explosive enchants from triggering in the Temple World prevented milestone rewards being granted while in a tutorial (to prevent the rewards being lost) prevented rewards from interactive tutorials being given while the player is still in the tutorial (or just started a new one) removed timed resets from mines (again) removed fly perm from being given for free to default rank removed access to multiple tokenshop stores while in the prison tutorial removed a duplicate atomizer/tokensmith from the void removed enderchest access during tutorials removed /suicide perms from intro tutorial groups updated store images for global multipliers updated level kits to include more enchants updated eternal tags Thank you for the support and bug reports! We're focusing on eliminating bugs and making the experience silky smooth so that when we do come across more players, we have an optimized experience. Atomix Network